AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |
Back to Blog
Steinberg nuendo 89/10/2023 ![]() ![]() How often do I hear from Cubase users that they want to get the features introduced first with Nuendo (e.g. Again there is no preferred “Cubase cash cow development” and Cubase not always gets the latest features first. The amount of different code increases dramatically with every new version, based on the different directions both applications are heading towards. Apart from the main sequencer branch, both applications differ more and more with every release. ![]() Cubase 8.5 was running on a development branch introduced with Nuendo 7, while Nuendo 8 is running on a branch introduced with Cubase 9. There is a main sequencer branch and very simply, the latest release of either Nuendo or Cubase gets the latest generation of the sequencer branch. ![]() No Cubase branch, no Nuendo branch, no nothing. ![]() There is no preferred development branch. Maybe I haven’t been clear enough on this, but I think you got my comment terribly wrong. Right, well, backwards, Nuendo is the flagship DAW, Cubase the cashcow, very clear what the priorities are But the biggest challenge is the recreation of the sounds within the game environment, so that the round-trip time between e.g. Sometimes these sounds are brought together as sound blocks. Often, the folder structure is being used to create a grid for different sound layers. That being said, I’m not saying there’s no room for improving SFX layering. The general tendency is that, despite the fact that the audio engine/game engine libraries are object based, the creative part for game sound creation and also game music creation still happens in a linear working environment. We have seen a large variety of use cases and workflows. Is there anything in planning to cater to this workflow? I mean being able to more efficiently organize a big amount of multi-layered (multi-track) SFX in a single project? Separating SFX from each other - other than by spreading them out through the timeline and having a very long project? Or is the common workflow to have 1 SFX per Nuendo project and constantly open and close projects? Will not be used on third-party websites.For game audio, when it comes to the creation of countless SFX, this is not linear such as a movie or piece of music is. The data will not be passed on to third parties and Shop delivers advertising banners on our start and category pages that match When the personalisation function is activated, our online The Trade Desk stores the data anonymously. No personal data is transmitted to The Trade Desk in this process. You can find more details on this in our privacy policy. The information obtained through cookies allows us to compile ad performance statistics and serve retargeting ads on The Trade Desks advertising network. By using The Trade Desk tracking, both The Trade Desk and we are able to track which ads users interact with and which pages they are redirected to after clicking on an ad. No personal data is transmitted from our side to Facebook. The information obtained through cookies allows us to compile statistics on ad performance. Facebook Ads conversion tracking allows Facebook and us to track which ads users interact with and which pages they are redirected to after clicking on an ad. In this way, consumers give each other guidance and give us the opportunity to continuously improve. Customers can also leave a comment to report on their shopping experience. With the customer reviews of Trusted Shops it is possible to award stars for delivery, condition of the goods and customer service. This cookie stores user-like settings for the chat system provider, which are required for our online chat service. These discounts are usually communicated through newsletters, which are created and managed by us with the tool "Emarsys". Emarsysįor a more convenient implementation of discounts, we occasionally use cookies which guarantee the discount through a so-called affiliate program through the link of origin. Microsoft stores the information anonymously. No personally identifiable information is submitted to Microsoft. We may use the information collected through cookies to generate statistics about ad performance. Through Microsoft Ads Conversion Tracking, Microsoft and we can track which ads users interact with and which pages they are redirected to after clicking on an ad. The data is stored anonymously by Google. No personally identifiable information is submitted to Google. We may use the information collected through cookies to compile statistics about ad performance. Through Google Ads conversion tracking, Google and we are able to track which ads users interact with and which pages they are redirected to after clicking on an ad. ![]()
0 Comments
Read More
Leave a Reply. |